Wednesday, May 13, 2009

you know

unit |ˈyoōnit|
1 an individual thing or person regarded as single and complete, esp. for purposes of calculation
2 a quantity chosen as a standard in terms of which other quantities may be expressed
3 the number one.

ORIGIN late 16th cent.(as a mathematical term): from Latin unus, probably suggested by digit .

know |nō|
verb ( past knew |n(y)oō|; past part. known |nōn|)
1 [with clause ] be aware of through observation, inquiry, or information
2 [ trans. ] have developed a relationship with (someone) through meeting and spending time with them; be familiar or friendly with
3 [ trans. ] archaic have sexual intercourse with (someone). [ORIGIN: a Hebraism that has passed into modern languages; compare with German erkennen, French connaître.]

ORIGIN Old English cnāwan (earlier gecnāwan) [recognize, identify,] of Germanic origin; from an Indo-European root shared by Latin (g)noscere, Greek gignōskein, also by can 1 and ken .

gnosis |ˈnōsis|
knowledge of spiritual mysteries.
ORIGIN late 16th cent.: from Greek gnōsis 'knowledge' (related to gignōskein 'know' ).

no |nō|
1 not any
2 used to indicate that something is quite the opposite of what is being specified
4 used in notices or slogans forbidding or rejecting something specified

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Abe's Axe is a symbol. Like the firey wand of Hermes, it is the conduit for bringing into action manifestations from the creative imagination. He is not killing vampires so much as freeing living dead men. The great emancipator would like to bring you into the 4th dimension of consciousness. He is going to have to kill you to do this, though. Or, actually, just annihilate your ego to transport you. In this instance, his axe is the craft. A craft is both a transport and a skill. The magician's wand is both. A pen can be mightier than the sword. What's your craft? Use your symbol well. . .

Heal The King!

Heal The King!